//
//  Shader.fsh
//  Renderbunny
//
//  Created by Holmes Futrell on 1/20/11.
//  Copyright 2011 Holmes Futrell. All rights reserved.
//

varying float	age_frag;
varying vec2	uv_frag;
varying vec4	position_frag;

uniform sampler2D sampler;

void main()
{
	vec4 sample = texture2D(sampler, uv_frag);

	vec4 color = vec4(1.0, 0.2, 0.1, 1);

	gl_FragColor = color * sample;

}